Classes/Spells
There are 5 different class branches (not including the Novice) with four spells each. (The fifth spell slot was left blank due to lack of space)
Novice:
Weapons: Flimsy Sword (Level 1)
Spells: NONE
Fighter: (Level 5, becomes Warrior at Level 30)
Weapons: Dueling Sword (Level 5) - (+2 Atk, +1 HP)
Razor Edge (Level 15) - (+1 Atk, +1 Def, +1 Spd, +3 HP)
Guardian Sword (Level 30) - (+3 Atk, +1 Def, +6 HP)
Railes Longsword (Level 45) - (+4 Atk, +2 Def, +2 Spd, +10 HP)
Spells: Vital Strike (Attack, Level 5) - The attack power of Vital Strike grows depending on how low the fighter/warrior's current HP is in
comparison to the player's maxium HP. The spell will push back the target if successful. The level
of the spell increases the base attack power even more.
Level 1: -5 Mana - +3 ~ 4 damage
Level 2: -5 Mana - +5 ~ 8 damage
Level 3: -5 Mana - +9 ~ 16 damage
Complusion (Aura, Level 10) - The level of the spell increases the over-all attack stat of the player.
Level 1: -8 Mana - +2 atk (Duration: 40 sec)
Level 2: -10 Mana - +4 atk (Duration: 50 sec)
Level 3: -12 Mana - +7 atk (Duration: 60 sec)
Blade Beam (Attack, Level 20) - Has a range of 2 spaces, has an increased attack power and a small speed bonus depending on the
level of the spell.
Level 1: -4 Mana - +1 ~ 2 spd, +2 ~ 3 atk
Level 2: -4 Mana - +2 ~ 4 spd, +3 ~ 5 atk
Level 3: -4 Mana - +3 ~ 6 spd, +4 ~ 7 atk
Protection (Aura, Level 30) - The level of the spell increases the chance that the warrior will block an attack on him, multiplying his
defense power by 3 times for that one strike.
Level 1: -10 Mana - 1/5th chance to block (3x def) (Duration: 60 sec)
Level 2: -11 Mana - 1/4th chance to block (3x def) (Duration: 70 sec)
Level 3: -12 Mana - 1/3rd chance to block (3x def) (Duration: 80 sec)
Thief: (Level 5, becomes Shadow at level 30)
Weapons: Earthly Dagger (Level 5) - (+1 Atk, +1 Spd, +1 HP)
Cursed Dagger (Level 15) - (+2 Atk, +1 Spd, +2 HP, +1 MP)
Bloody Dagger (Level 30) - (+2 Atk, +2 Spd, +3 HP, +3 MP)
Railes Blue Knife (Level 45) - (+3 Atk, +1 Def, +4 SPD, +5 HP, +5 MP)
Spells: Mug (Attack, Level 5) - Attacks with a damage boost depending on the speed of the Thief/Shadow. Additional small damage
boost and increased chance of stealing gil from the target depending on the level of the spell.
Level 1: -6 Mana - +0 atk, 1/6th chance to steal 1 ~ 3 gil
Level 2: -6 Mana - +1 atk, 1/5th chance to steal 1 ~ 5 gil
Level 3: -6 Mana - +2 atk, 1/4th chance to steal 1 ~ 8 gil
Agility (Aura, Level 10) - The level of the spell increases the amount of SPD the aura grants to the player.
Level 1: -7 Mana - +1 spd (Duration: 30 sec)
Level 2: -9 Mana - +3 spd (Duration: 40 sec)
Level 3: -11 Mana - +5 spd (Duration: 50 sec)
Life Tap (Attack, Level 20) - The level of the spell determines the attack boost and and the % of caused damage is stolen in HP for
the player.
Level 1: -5 Mana - +1 ~ 1atk, 10% HP stolen
Level 2: -5 Mana - +1 ~ 2 atk, 20% hp stolen
Level 3: -5 Mana - +1 ~ 3 atk, 33.33% hp stolen
Cloak (Aura, Level 30) - Upon use, the caster becomes invisible. While invisible, the damage of the player is multiplied. The level
of the spell determines the duration of the aura. The player also has a 1/3rd chance of becoming
visible when doing anything (except walking).
Level 1: -10 Mana - +33% damage (Duration: 15 sec)
Level 2: -12 Mana - +66% damage (Duration: 20 sec)
Level 3: -14 Mana - +100% damage (Duration: 25 sec)
Archer: (Level 5, becomes Ranger at Level 30)
Weapons: Wooden Bow (Level 5) - (+1 Atk, +1 Spd, +1 MP)
Oak Shortbow (Level 15) - (+1 Atk, +1 Spd, +1 Def, +3 MP)
Emerald Bow (Level 30) - (+2 Atk, +1 Def, +1 Spd, +2 HP, +4 MP)
Railes Longbow (Level 45) - (+3 Atk, +2 Def, +3 Spd, +3 HP, +7 MP)
Spells: Plaguing Arrow (Attack, Level 5) - The spell has a range of 2 ~ 4 (not being able to attack the space directly in front of the player).
The level of the spell determines the damage boost, and a small speed bonus.
Level 1: -5 Mana - +1 ~ 2 atk, +1 spd
Level 2: -5 Mana - +2 ~ 4 atk, +2 spd
Level 3: -5 Mana - +3 ~ 6 atk, +3 spd
Archery (Aura, Level 10) - The level of the spell increases the damage boost which is multiplied by the amount of spaces away
that the target is.
Level 1: -8 Mana - +1 atk per space away (Duration: 40 sec)
Level 2: -10 Mana - +2 atk per space away (Duration: 45 sec)
Level 3: -12 Mana - +3 atk per space away (Duration: 50 sec)
Retreat Arrow (Attack, Level 20) - The level of the spell increases the damage boost and amount of spaces that the target is pushed
away by. Has a range of 1 ~ 2.
Level 1: -6 Mana - +1 ~ 2 atk, pushes target back 1 space
Level 2: -6 Mana - +1 ~ 3 atk, pushes target back 2 spaces
Level 3: -6 Mana - +1 ~ 4 atk, pushes target back 3 spaces
Powerful Shooting (Aura, Level 30) - The player plants their feet for an extreme damage boost. The level of the spell increases the
damage boost. The player is unable to move while using this aura.
Level 1: -10 Mana - +40% damage (Duration: 12 seconds)
Level 2: -11 Mana - +80% damage (Duration: 12 seconds)
Level 3: -12 Mana - +120% damage (Duration: 12 seconds)
Cleric: (Level 5, becomes Seraph at Level 30)
Weapon: Stone Mace (Level 5) - (+1 Atk, +1 Def, +1 HP)
Hook Mace (Level 15) - (+2 Atk, +1 Def, +1 HP, +2 MP)
Feather Mace (Level 30) - (+1 Atk, +1 Def, +5 HP, +5 MP)
Railes Bellmace (Level 45) - (+2 Atk, +4 Def, +1 Spd, +7 HP, +7 MP)
Spells: Recovery (Heal, Level 5) - Used to heal the caster. The level of the spell determines the amount healed based on how much
mana the player had when they used the spell.
Level 1: -10 Mana - 2 to 1/3 of mana = heal
Level 2: -10 Mana - 3 to 1/2 of mana = heal
Level 3: -10 Mana - 4 to 100% of mana = heal
Holy Armor (Aura, Level 10) - The level of the spell determines how much DEF bonus.
Level 1: -12 Mana - +1 Def (Duration: 40 sec)
Level 2: -14 Mana - +2 Def (Duration: 45 sec)
Level 3: -16 Mana - +4 Def (Duration: 50 sec)
Holy Light (Attack/Heal, Level 20) - Can be used as an attack or to heal another player. The level of the spell determines the
heal/damage amount depending on how much mana the player had when they used the spell.
Level 1: -6 Mana - 1/5th of mana + 1 ~ 3 = heal --- 1/10th of mana + 3 = damage
Level 2: -6 Mana - 1/4th of mana + 1 ~ 6 = heal --- 1/8th of mana + 6 = damage
Level 3: -6 Mana - 1/3rd of mana + 1 ~ 10 = heal --- 1/6th of mana + 10 = damage
Celestial Touch (Aura, Level 30) - The level of the spell increases a % heal boost (also applies to damage in Holy Light)
Level 1: -12 Mana - +20% heal bonus (Duration: 70 sec)
Level 2: -14 Mana - +33% heal bonus (Duration: 80 sec)
Level 3: -16 Mana - +50% heal bonus (Duration: 90 sec)
Mage: (Level 5, becomes Sorcerer at Level 30)
Weapons: Simple Staff (Level 5) - (+1 Atk, +3 MP)
Complex Staff (Level 15) - (+1 Def, +1 Spd, +5 MP)
Wizer Staff (Level 30) - (+2 Atk, +10 MP)
Railes Wisdom (Level 45) - (+3 Atk, +1 Def, +1 Spd, +2 HP, +14 MP)
Spells: Fireball (Attack, Level 5) - Has a range of 1 ~ 3, the spell level increases the damage.
Level 1: -5 Mana - +5 ~ 6 atk, +1 spd
Level 2: -5 Mana - +7 ~ 9 atk, +1 spd
Level 3: -5 Mana - +9 ~ 12 atk, +1 spd
Immobilization (Aura, Level 10) - The level of the spell determines the chance of any target that is attacked during the duration to be
immobilized (unable of immediate approaching/retaliation)
Level 1: -15 Mana - 20% chance to immobilize
Level 2: -16 Mana - 25% chance to immobilize
Level 3: -17 Mana - 33% chance to immobilize
Lightning Bolt (Attack, Level 20) - Has a range of 1 ~ 2. The level of the spell increases the damage of the attack.
Level 1: -8 Mana - +6 ~ 8 atk, +1 spd
Level 2: -8 Mana - +8 ~ 12 atk, +1 spd
Level 3: -8 Mana - +12 ~18 atk, +1 spd
Mana Aura (Aura, Level 30) - Gives the player a damage boost to spells depending on how much mana the player had before
casting a spell, and has a chance to restore some mana that got used up during that spell.
Level 1: -15 Mana - 20% chance to restore half MP, +10% of mana becomes bonus damage
Level 2: -16 Mana - 25% chance to restore half MP, +20% of mana becomes bonus damage
Level 3: -17 Mana - 33% chance to restore half MP, +30% of mana becomes bonus damage